Launch Your First Freighter
This tutorial takes you from an empty console to a freighter in the Sol–Centauri warp lane. It is made up entirely of steps, so the steps themselves are what shows up in "On this page".
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Provision a Docking Bay
Every shipment leaves from a docking bay. Claim one in the region closest to your cargo so the manifest doesn't have to cross a customs boundary before it's even sealed.
CodeBay names are galaxy-unique. If the name is taken, the CLI suggests the next free one.
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Register Your Cargo
Describe what you're shipping. The mass and hazard class decide which hulls the router will consider, so getting them right here saves a rejection at the spaceport later.
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Plot a Warp Lane
Ask the router for a lane between your origin and destination. It returns every lane that can carry your cargo, cheapest first.
CodeLanes through the Kuiper corridor close during solar maximum. The router hides them automatically, but a pinned lane id will start failing — plot fresh lanes each run.
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Seal the Manifest
Sealing freezes the cargo list and signs it. Nothing can be added after this point, so run your inventory check first.
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Launch and Track
With a sealed manifest the freighter is cleared for departure. Launch it, then follow the quantum-entangled telemetry feed until it drops out of warp.
CodeYour first freighter is away. 🚀